playMaker

Author Topic: State groups in FSM  (Read 1778 times)

Aaddiction

  • Full Member
  • ***
  • Posts: 166
State groups in FSM
« on: July 19, 2019, 04:20:11 PM »
Sorry if there is already such feature, but I can't seem to find it.

Can we please be able to group different states in a single FSM?

Like here: https://forums.unrealengine.com/filedata/fetch?id=1061681&d=1417635607

Thore

  • Sr. Member
  • ****
  • Posts: 480
Re: State groups in FSM
« Reply #1 on: July 20, 2019, 12:21:52 PM »
Yes, that came up before. It would be nice, but not a thing and I guess will be something for Playmaker 2.

Broken Stylus

  • Beta Group
  • Hero Member
  • *
  • Posts: 772
Re: State groups in FSM
« Reply #2 on: August 16, 2019, 10:32:41 AM »
That one would be juicy BUT it could fly against the spirit of Playmaker's FSM interface.
Also, if such a function were to be implemented, I think whatever aspect the collapsed group would adopt, it would need to offer a summary of the basic data present inside: number of states, number of events and transitions used.
The group itself would work like a big meta-state, with its own entry and exit transitions.
I would not call this function an urgency at all though.