Hi, I am relatively new to Playmaker.
I am trying to work on a save and load system for my game in C#, however I am stuck on how to call a global variable I created in PlayMaker for my in game clock.
The variable is called rawTime and is a float, I want my C# Save manager to access it and save it as a string to a file.
I've followed many tutorials and the PlayMaker documents, but I still cannot wrap my head around it.
Does anyone have an example of how to do this in C#?
Thank you,
CreativeVulpine