I have a mesh that gets rotated along the Y using the mouse. If I select the object and move the mouse left, I get a negative Y number. If I 'Get Rotation' of that object and store the Y in a float, I always get a positive number (0-360), even if the actual Y rotation of that object is negative. How can I actually get the correct world number? Thanks!
What I'm trying to do: if the Y rotation is more than 45, trigger an event. If it's more than -45, trigger a different event. So I was using a 'Float Compare', but since I can't use a negative number, I can never trigger the other event.