Hi,
I am trying to achieve the following effect: In VR, the player is falling down from a cliff with high speed (gravity set to 1) in OVR player controller and after 2 seconds, after hitting a collider, I use set property - Target Object- OVR player controller, Property - gravity modifier set to 0.1. Basically, after falling with high-speed I want to fall very slow. The problem is that it's not working, it has no effect at all.
If I use the property of the gravity instead of 0.5 to -1 or -2, it's working, it's dragging the player upwards very fast.
I tried to check "every frame" option, but no effect. Please let me know if I am doing something wrong or if there is another workaround.
Please find attached 2 screenshots from the scene.
Thank you.