No, this does not stop if you restart the Unity.
The meanings of Error Check Timeslice and Action Usage Timeslice were equal:100 and 50.
I raised these numbers to different values, but it did not work.
Yes, after turning off Auto Refresh Action Usage this indicator disappeared.
I also performed the Restore Default Settings, but this also did not work.
If you simply open the actions window, there will be nothing, but as soon as I select an object with a playmaker fsm in the hierarchy tab and at the same time open the tab of the playmaker editor, then the actions starts to jump in the window.
In my project, there are several objects with a fsm playmaker and they all contain quite a lot of states.