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Author Topic: Torque Look Rotate is messed up [SOLVED]  (Read 767 times)

Mulbin

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Torque Look Rotate is messed up [SOLVED]
« on: August 29, 2019, 12:15:20 PM »
Hi, I'm using torqueLookRotate and it works fine on nearby targets (camera looks right toward it) but if the target object is a very long way away the camera looks 90 degrees away from the target.

Any ideas what might cause this?
« Last Edit: August 29, 2019, 06:41:51 PM by djaydino »

Mulbin

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Re: Torque Look Rotate is messed up
« Reply #1 on: August 29, 2019, 03:26:33 PM »
Ignore this! It was another asset causing the issue via the camera, not the physics.