playMaker

Author Topic: Playmaker + SM2 in action  (Read 5557 times)

yannalaplage

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Playmaker + SM2 in action
« on: April 28, 2011, 05:29:27 PM »
Here is a snapshot of the port of Talking Carl to Unity with the help of playmaker, SM2 and a few script we wrote.
www.talkingcarl.com

MaDDoX

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    • FluidPlay Studios
Re: Playmaker + SM2 in action
« Reply #1 on: April 29, 2011, 01:31:26 PM »
Cool kids product, I love the art design - 3D volumes yet conceptual, right on the mark :)

You got me curious, what scripts did you have to use instead of Playmaker actions?
--
Breno "MaDDoX" Azevedo
@brenoazevedo

tobbeo

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Re: Playmaker + SM2 in action
« Reply #2 on: April 29, 2011, 06:34:29 PM »
I still have to use your SM2 actions. I will need to soon, but I haven't had to so far. They just loop when they spawn and I've already set up the player manually in script from before Playmaker.

I am wondering if the actions have the ability to play an animation in reverse, specify a frame to play from and so on. Like lets say I have a character, and for some reason he interrupts the animation halfway, I need to take that frame and play it reverse from that frame to return to idle. I need to check the actions myself but I am just thinking out loud :). Cute character btw! Square shape reminds me of Domo!