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Author Topic: [SOLVED] Input.Touches 1.2 on Unity 2019 still works?  (Read 1162 times)

vogeljan

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[SOLVED] Input.Touches 1.2 on Unity 2019 still works?
« on: August 31, 2019, 09:06:10 AM »
I've been testing the Input.Touches examples for playmaker but neither of them works.

I have changed the prefab “Gesture” (old) for there new “InputTouches prefab” from the last version 1.2
by the component “PlaymakerInputTouchesProxy”

Both the console and Error check do not produce any error.
Built for iOS (Xcode) and Unity Remote 5 an nothing happens.

Some help here. Thanks
Antoni
« Last Edit: March 30, 2020, 12:38:47 PM by JanVogel »

vogeljan

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Re: Input.Touches 1.2 on Unity 2019 still works? [SOLVED]
« Reply #1 on: March 26, 2020, 11:57:26 AM »
Hello,

I have tried version 2019.3.6 and everything works.!!! Both with mouse on a computer and touche on ios.

Input.Touches 1.2.2 and the actions input.touches on:
https://hutonggames.fogbugz.com/default.asp?W961

It is necessary to change the prefab “Gesture” (in rood) for “InputTouches prefab”.

Thanks
« Last Edit: March 26, 2020, 12:04:38 PM by antonigracia »

djaydino

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Re: Input.Touches 1.2 on Unity 2019 still works?
« Reply #2 on: March 27, 2020, 04:45:44 AM »
Hi.
Not sure what you mean in rood (red) can you show in a picture :)

vogeljan

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Re: Input.Touches 1.2 on Unity 2019 still works?
« Reply #3 on: March 27, 2020, 04:41:05 PM »
Nothing special the examples of  Input.Touches actions the prefab is old (letters in red color) that it is necessary to replace by the new prefab InputToches.