Hi,
Please read all, before giving a template answer
Having an FSM attached to a tip of the sword, which is handled by an active ragdoll (so a very sophisticated physics setup), makes physics judder. Even an empty FSM makes physics look like 24-30 fps, and not 60. Unity forums say "do not attach scripts working on Update to rigid bodies".
Stock "Collision Event" Action now has an option to point to other Game Object to detect collision, and this is great, it does not cause judder, because FSM which handles it, is not attached to the rigidbody.
I would also like to get the hit point and hit force, but "Get Collision Info" Action does not have option to read other GameObjects collisions. Since attaching FSMs to ragdolls causes judder, that would be a great option to have.
TL;DR: Can you please add an option to point to other Game Object in "Get Collision Info" action? Or add an option to get hit point and force in "Collision Event" Action?