Author Topic: Control Navmesh Agent component [SOLVED]  (Read 684 times)


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Control Navmesh Agent component [SOLVED]
« on: September 02, 2019, 01:58:56 PM »

Currently working on Npc AI. I'm working on Npc climbing obstacles. I need to turn off the navmesh agent component before the npc starts climbing. I've tried set property and enable behavior but I can not get those to work. How can I do this?


« Last Edit: September 04, 2019, 08:17:46 AM by djaydino »


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Re: Control Navmesh Agent component
« Reply #1 on: September 02, 2019, 08:15:54 PM »

Can't remember exactly what the action is called but I'm pretty sure there is an "Activate game object component" that can be used to turn the navmesh on/off when needed.


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Re: Control Navmesh Agent component
« Reply #2 on: September 03, 2019, 06:12:08 AM »
You can find "activate component" on the Ecosystem
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :

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Re: Control Navmesh Agent component [SOLVED]
« Reply #3 on: January 07, 2022, 06:41:30 PM »
I know its an old post but i was still having trouble so i made a custom action just for navmesh agents to activate and deactivate with a reset on exit Bool. Hope it helps