Hi,
I've copied/pasted an action into another fsm prefab. This prefab has a gameobject field where it references the same variable 'owner' in each prefab fsm.
The problem I've got is the error checker is saying that the field is empty but I open it and its not. It's also effected another action in the state randomly saying that hasn't got gameobject variable 'animator' but it does.
I've also noticed that on play in a prefab these two have been jumbled in a state. So variable 'animator' is now where 'owner' is supposed to be a vice versa. I've never changed these variables only copy pasted an action with a variable 'owner' attached in each fsm.
Unity 2018.4.8f1
Playmaker 190.p18
Regards,
Josh
Update: If I drag the effected prefab into scene and edit instance fsm it appears these two gameobject variables have been jumbled but when I open the prefab in the prefab editor it seems fine. I tried to reassign the gameobjects but it seems to ignore the change, even if I edit the instance fsm and overwrite the changes on the prefab.