Hello Everyone,
Quite a lot in one title hey?

I have been working on a project where Text to Speech was needed, and so I bring it back to you guys

-- udpated actions on the
Ecosystem for WWWPost, WWWPostMobile to get audio clips, including 3d, streaming and covering all audio format Unity can tackle ( more on this below).
-- new action WWWEscapeUrl to escape strings that you need to pass in urls ( to encode spaces for example)
-- and a "TextToSpeech" micro sample within the ecosystem as well covering these new custom actions and updates.
-- Sample uses google Unofficial public api to say things on their translation page:
http://translate.google.com/translate_tts?tl=en&q=Hello%20Guys -- Sample only works when targeting Mobile, It works on IOS for sure, and 99% sure android ( not tested). It may works on Windows phone and BlackBerry too if you are lucky
-- You can select language via code!
-- Proper audio streaming! you don't wait until the whole audio is downloaded it speaks straight away, amazing
So to test this sample, make sure you'll be switching to IOS or Android platform, else it won't work. for some very very obscur reasons, Unity can't stream mp3 on desktop app?!? that's very odd...
Bye,
Jean