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Author Topic: FSM working in editor but not the build [SOLVED]  (Read 773 times)

Tangled Rays

  • Playmaker Newbie
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  • Posts: 42
FSM working in editor but not the build [SOLVED]
« on: September 05, 2019, 07:33:35 AM »
Hi all, I have an FSM that runs some particle systems and then activates a gameobject after a wait. The problem is that in the build the gameobject is very delayed by around fifteen minutes, yet the wait is set to 8 seconds and runs perfectly in the editor...? Any ideas, or is this some kind of player bug?

Thanks for any help! :)
« Last Edit: September 07, 2019, 04:32:39 PM by Tangled Rays »

Tangled Rays

  • Playmaker Newbie
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  • Posts: 42
Re: FSM working in editor but not the build
« Reply #1 on: September 05, 2019, 02:31:52 PM »
Finally solved this, I changed BecameInvisible to Finished, works fine  :)