id really appreciate if someone could help show an example of how to use the getnextjoystickname action correctly.
Thanks, Jean for this info:
https://answers.unity.com/questions/1100642/joystick-runtime-plugunplug-detection.htmlHowever, I wish to only use playmaker to achieve a similar result.
At the game start.
Test if a joystick is connected.
I will need to be able to check for three types Logitech, Xbox and PlayStation.
Each specific controller sends different axis info to temp variables.
If no joystick connected then activate mouse controls, here I send mouse-specific axis info.
This info is only required at the game start, once the state is run it will deactivate its'self.
I think this way would be a much better way; than having the player select from the different icons on screen.