Author Topic: Activate/deactivate game object and component  (Read 771 times)


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Activate/deactivate game object and component
« on: September 29, 2019, 12:38:10 PM »
Hi, I'm trying to activate a game object with it's children, but just the first layer.
The "recursive" option for the "activate game object" action applies to all children.

If that isn't possible i could try to activate/deactivate components, but i only see the options to "add" or "destroy" them.

Is it posible to do any of this?


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    • jinxtergames
Re: Activate/deactivate game object and component
« Reply #1 on: September 29, 2019, 12:47:13 PM »
On the Ecosystem you can find 'Activate Component(s)' actions

You could also use an array, place the children and loop thru to deactivate them.

BUT if a parent is inactive the child will also be inactive. even when not recursive.
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :

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