Yes, I have the particle set up so that it spawns an immobile sub particle at the point it's speed is less than 0.3, which works just fine, but the PlayMaker script only ever spawns at the root of the level start or the particle root, not the actual particle. I've tried every combination I can think of and even asking the object to move after spawning doesn't seem to work, it still moves to the point of origin instead of the particle.
Thanks for any help