I have an object that gets a few children added at runtime. after the object finishes with all of it's setup FSMs, child FSMs, and templates also added at runtime, I make a clone of it. I want to strip out all of the FSMs from the clone before they have a chance to fire off. I just want like a little dummy version of my complicated thing.
I have tried to update a FSM template to destroy the Play Maker FSM Component as the last state, but it does not work.
Any ideas on how I can kill these things once I instance a new one?