So I found this cool little script on the Unity wiki for Auto typing. Basically it allows you to type on your GUI Text over time. http://wiki.unity3d.com/index.php?title=AutoType
I set a Playmaker state to wait for an OnTrigger event that would send an event to a second state which activates the GUIText object. Unfortunately it flashes the full text first, then it types it on.
My next thought, was to add a 'set GUIText' in the second state after activating the GUIText object. It still flashes the text first, then types it on.
I'd appreciate some thoughts on how I might avoid the flash of the text before it types on.
thanks,
Brendan G.