There is an existing Set Parent, but when using it on a Rect Transform, you are greeted with the following warning:
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
Along with the scale of the object's x + y changing from 1 to 200+
Just looking for a set parent that works on a Rect Transform without changing the scale or generating an error. Thanks!