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Author Topic: Problem with Playmaker Samples[SOLVED]  (Read 7598 times)

Franck

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Problem with Playmaker Samples[SOLVED]
« on: November 07, 2019, 03:32:31 PM »
Hi there,

I bought the asset Playmaker Samples few months ago and I wish to make a game with in it a mini quiz game. Then I took the Quiz Sample from Playmaker Samples.

The problem is that I don't know if it's compatible with smartphones. When I build the master project I can't press the buttons on android, it does nothing.

Is it a configuration or just not compatible with smartphones?

Thanks
« Last Edit: December 03, 2019, 10:33:39 PM by djaydino »

djaydino

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Re: Problem with Playmaker Samples
« Reply #1 on: November 07, 2019, 08:51:02 PM »
Hi,
It is a sample and probably does not have touch actions.
I am also not sure if xml can be used on mobile.

I can't look right now and will be traveling till Wednesday.

But ping me by Thursday if i did not reply yet :)

Franck

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Re: Problem with Playmaker Samples
« Reply #2 on: November 08, 2019, 12:09:17 PM »
Hi djaydino,

thanks for your answer. I will try to take a look myself and if I can't find the solution I will come back here on Thursday.

Franck

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Re: Problem with Playmaker Samples
« Reply #3 on: November 08, 2019, 01:02:53 PM »
About the XML file I think it work on Android platform. When I launch the project without the main menu there is the question and the answers on the screen then I think it work.

jeanfabre

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Re: Problem with Playmaker Samples
« Reply #4 on: November 11, 2019, 02:42:55 AM »
Hi,

 Xml can be used on IOS Android, but not on Windows mobile, I did many mobile apps on IOS and android using xmlMaker.

Bye,

 Jean

Franck

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Re: Problem with Playmaker Samples
« Reply #5 on: November 12, 2019, 07:29:40 AM »
Hi jeanfabre,

thanks for your answer. Good to ear that ;)

Franck

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Re: Problem with Playmaker Samples
« Reply #6 on: November 14, 2019, 12:38:33 PM »
Hi djaydino,

I'm sorry to bother you but I did not manage to run the buttons on Android.
I tried with the function built into Unity (on event) but it does not work either.

Thanks
« Last Edit: November 15, 2019, 12:06:11 PM by Franck »

lykanthrope

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Re: Problem with Playmaker Samples
« Reply #7 on: November 17, 2019, 08:50:31 AM »
I also just recently purchased the Playmaker Samples from the UAS and I've encountered problems trying to run some of them. I installed the required actions from the Ecosystem before loading the sample.

I started with the Card Game example are a lot of errors that appear in the console. As well as the Dynamic Boxes example. They seem to stem from a lot of uGUI issues.

I was very much hoping to learn from some of these.

Franck

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Re: Problem with Playmaker Samples
« Reply #8 on: November 19, 2019, 06:55:09 AM »
Hi lykanthrope,

in order to use the samples you need to download the proper action in the ecosystem. To do that you need to go in tools --> JinxsterGames --> PmSamples --> Samples
Now you have a windows. Click on Card Game Drag And Drop and look at the missing actions. You have a GET button on the right to go to ecosystem.

I tried the sample and it work for me.

But please djaydino I can't manage to work with Trivia Quiz for Android :(

Franck

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Re: Problem with Playmaker Samples
« Reply #9 on: November 22, 2019, 07:21:02 AM »
bump

Franck

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Re: Problem with Playmaker Samples
« Reply #10 on: November 25, 2019, 08:19:20 AM »
Pleaaaase djaydino i'm so stuck :'(

Franck

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Re: Problem with Playmaker Samples
« Reply #11 on: November 25, 2019, 08:31:02 AM »
I tried to look in the FSM's in order to add UI Buttons but I don't know how and where because these buttons are never at the same place

jeanfabre

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Re: Problem with Playmaker Samples
« Reply #12 on: November 27, 2019, 08:11:14 AM »
Hi,

 you need to make sure the canvas is scaling properly depenging on the ratio and screen size, you can test this in editor by changing the resolution of the game view. It's critical that it first looks good for the resolution or ratio you might encounter on mobiles.

Bye,

 Jean

Franck

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Re: Problem with Playmaker Samples
« Reply #13 on: November 27, 2019, 11:55:04 AM »
Hi jeanfabre,

thanks a lot for your answer.

The canvas scaling is ok for all resolutions. The problem is that there is not UI Buttons in the sample then impossible to work on mobiles. It just work on PC.

And I don't know where to add the UI Buttons in the FSM's because there are 4 Buttons for the answers and they change their places anytime.

I really hope that djaydino can make something to help me because at this point I'm completly stuck :(

djaydino

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Re: Problem with Playmaker Samples
« Reply #14 on: November 28, 2019, 12:00:46 PM »
Hi.
Sorry for the late reply, its been some hectic weeks for me.

its been a while that i did something on android so i had to install sdk etc to test :)

i noticed that when buttons are pressed they do change color, and they are ui buttons.

So something else is stopping it from continuing i think.

i will try to narrow down the issue this weekend