Author Topic: Custom Category Icons  (Read 260 times)


  • Playmaker Newbie
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Custom Category Icons
« on: May 18, 2021, 09:11:55 AM »
This may or not be possible, but is there a way for me to define a custom icon for any of my custom categories?

When I create custom actions and place them inside a new category, it would be nice for me to also define an icon to render for that category.


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    • jinxtergames
Re: Custom Category Icons
« Reply #1 on: May 18, 2021, 10:51:31 AM »
Yes its possible.

I had to look on my Third party asset actions for PlayMaker asset as i forgot how to :)

You need to set the script in an editor folder and the icon in a resources folder

Here is a sample script from the Debug Extension Action Category

Code: [Select]
using UnityEditor;
using HutongGames.PlayMakerEditor;
using UnityEngine;

public class DebEx_Icon : MonoBehaviour {

    static DebEx_Icon()
        #region CategoryList

        Actions.AddCategoryIcon("Debug Extention", DebugExtentionActionIcon);

    private static Texture sDebugExtentionActionIcon = null;
    internal static Texture DebugExtentionActionIcon
            if (sDebugExtentionActionIcon == null)
                sDebugExtentionActionIcon = Resources.Load<Texture>("DebEx_Icon Image");
            if (sDebugExtentionActionIcon != null)
                sDebugExtentionActionIcon.hideFlags = HideFlags.DontSaveInEditor;
            return sDebugExtentionActionIcon;
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :

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  • Playmaker Newbie
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  • Posts: 2
Re: Custom Category Icons
« Reply #2 on: May 18, 2021, 02:47:49 PM »
That worked great! Thank you!