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Is Playmaker viable for VR? [SOLVED]

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Rush_Maverick:
Hey!
I am currently working on a VR game where I was planning on using Playmaker to streamline the creation of narrative events.
Is Playmaker viable for VR? Is it going to cause problems if I am planning on launching the game for the Quest and/or Playstation VR? Are there any obstacles or drawbacks I should be considering?

Thore:
Playmaker has little to do with the genre of the game. It’s a tool to help with scripting and to easily use state machine logic (which it turns out is very useful for games). The actions are mini-scripts in C#.

I can only answer this in general terms, as I don’t know if VR somehow has important differences to other games. I assume it uses the same Unity components as every other game made in Unity.

jeanfabre:
Hi,

 PlayMaker can work for VR, as thore said, it's agnostic to the final product itself, it's only a way to program and create interactivity without having to learn c#.

PlayMaker will work on Quest and all builds that Unity can produce basically.

Bye,

 JEan

fletcherkildren:
I'm using it along with VRTK 3.3 and DumbGameDev's awesome actions!

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