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Oculus Quest example scene controllers broken
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Topic: Oculus Quest example scene controllers broken (Read 7653 times)
zombie_farm
Playmaker Newbie
Posts: 39
Oculus Quest example scene controllers broken
«
on:
December 01, 2019, 03:14:24 PM »
I know that the latest oculus sdk changed the way they did tracking/controllers/sideloading so I dug around and found that 1.38 was the last version they were still doing in an original way. I pulled that ver in and now I only get one controller. (expected.. progress? I guess)
After digging some more I found that the was its writing the apk there needs to be a "ManifestRequirementsOverride" file to set a var to true.
Has anyone else run into this problem?
This was for unreal but same problem
https://forums.unrealengine.com/development-discussion/vr-ar-development/1646304-oculus-quest-update-controllers-broken
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tcmeric
Beta Group
Hero Member
Posts: 768
Re: Oculus Quest example scene controllers broken
«
Reply #1 on:
December 02, 2019, 12:53:26 AM »
Hi,
You may need to contact the person who you bought the package from, as they can probably help you best.
Also maybe on the regular unity forums, as there may be people more familiar with these small details of quest.
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zombie_farm
Playmaker Newbie
Posts: 39
Re: Oculus Quest example scene controllers broken
«
Reply #2 on:
December 02, 2019, 08:28:31 AM »
Good call, Thanks!
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Oculus Quest example scene controllers broken