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Author Topic: Oculus Quest example scene controllers broken  (Read 74 times)

zombie_farm

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Oculus Quest example scene controllers broken
« on: December 01, 2019, 01:14:24 PM »
I know that the latest oculus sdk changed the way they did tracking/controllers/sideloading so I dug around and found that 1.38 was the last version they were still doing in an original way. I pulled that ver in and now I only get one controller. (expected.. progress? I guess)

After digging some more I found that the was its writing the apk there needs to be a "ManifestRequirementsOverride" file to set a var to true.

Has anyone else run into this problem?
This was for unreal but same problem

https://forums.unrealengine.com/development-discussion/vr-ar-development/1646304-oculus-quest-update-controllers-broken

tcmeric

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Re: Oculus Quest example scene controllers broken
« Reply #1 on: December 01, 2019, 10:53:26 PM »
Hi,

You may need to contact the person who you bought the package from, as they can probably help you best.

Also maybe on the regular unity forums, as there may be people more familiar with these small details of quest.

zombie_farm

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Re: Oculus Quest example scene controllers broken
« Reply #2 on: December 02, 2019, 06:28:31 AM »
Good call, Thanks!