playMaker

Author Topic: Reset On Disable behaviour changes (after updating from 1.8.6 to 1.9.0p19)  (Read 936 times)

enricobenco

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Hi,

We recently updated Unity from 2017.4.30 to 2018.4.14 and Playmaker Plugin from 1.8.6 to 1.9.0p19.

Since these updates, we observed that some of our FSM were exiting current state when scenes unload (we are not sure it was the same before). We have some functions plugged on state exit that generate nullReferenceException (that seems logical since scene is unloaded) that we never observe before.

Does the behaviour of ResetOnDisable have changed in playmaker ?
Did the reset happen only in the enable before ?
Maybe the behaviour we observe now wasn't just working as intended before ?

Thanks in advance

djaydino

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    • jinxtergames
Re: Reset On Disable behaviour changes (after updating from 1.8.6 to 1.9.0p19)
« Reply #1 on: December 20, 2019, 07:08:05 AM »
Hi.
As far as i know there is no change on reset on disable,

But with our project we did have some issues wit a few prefabs when updating 2018.3+ due to the new prefab system and not updating in the correct way.

if you have a backup try updating again and update playmaker before unity then update unity and then you might need to update playmaker again (you might need to remove the playmaker package 1st in your asset store folder)