Hi,
We recently updated Unity from 2017.4.30 to 2018.4.14 and Playmaker Plugin from 1.8.6 to 1.9.0p19.
Since these updates, we observed that some of our FSM were exiting current state when scenes unload (we are not sure it was the same before). We have some functions plugged on state exit that generate nullReferenceException (that seems logical since scene is unloaded) that we never observe before.
Does the behaviour of ResetOnDisable have changed in playmaker ?
Did the reset happen only in the enable before ?
Maybe the behaviour we observe now wasn't just working as intended before ?
Thanks in advance