Okay, so as suggested by someone on a different site, i've made sure to be running the most up-to-date version of Unity (3.5.5) and Playmaker... the issue also was solved by the placement of the actions while in the system.
the error seemed to be that the first state where i was putting the "convert float to string" action to give to the text's text property wasn't clicking over fast enough and as such, the value wasn't being converted properly. i've moved that action into the next one in line (the one that controls the rising animation) and told it to do it every frame seems to have solved it.
so, i guess that's solved it. so, i guess lesson learned... when Unity tells you it's out of date, update it whenever possible (and back up your work of course.)