Hi, I'm using a character controller and applying fake gravity into y.
Everything is working pretty well so far. So with movement its receiving gravity/jump in Y and axis movement to X and Z.
So in air I want x and z to keep their values on jump and then I want to apply any further axis input to adjust these values slightly not adjust to new values, if that makes sense.
So I want my input in air to adjust an established vector3 not set new values. How could I go about doing that?
Thanks,
josh