Hi everybody
I am using “CreateObject” (or CreateObjectAdvanced) to instantiate objects from a prefab with textures and many other parameters, scripts... Then I pause the editor, copy the generated objects, exit play mode and paste these objects in the hierarchy.
It seems that everything is kept except the textures. In play mode, Texture name is followed by (instance). Is there any way to keep the textures in the copied objects ?
Thanks !