playMaker

Author Topic: shuriken particle system 3.5 - one shot  (Read 2686 times)

MUX

  • Playmaker Newbie
  • *
  • Posts: 43
    • @stefstivala
shuriken particle system 3.5 - one shot
« on: August 27, 2012, 11:05:06 PM »
i'm have trouble working with the new shuriken particle system in #unity3d 3.5 to make a 'one shot effect' if anyone can help.  im using playmaker's 'set property' set to 'enable Emission' but this logic only seem to work if the particle is set to 'loop' ( which then makes it loop constantly) ive seem some other comments of the  forum to use a 'prefab then delete it' but i'm worried of this as i'm targeting a mobile platform. just wonder if anyone has successfully achieved what im trying to do & could explain me through it. not sure what i'm doing wrong.
« Last Edit: August 27, 2012, 11:06:37 PM by MUX »