i'm have trouble working with the new shuriken particle system in #unity3d 3.5 to make a 'one shot effect' if anyone can help. im using playmaker's 'set property' set to 'enable Emission' but this logic only seem to work if the particle is set to 'loop' ( which then makes it loop constantly) ive seem some other comments of the forum to use a 'prefab then delete it' but i'm worried of this as i'm targeting a mobile platform. just wonder if anyone has successfully achieved what im trying to do & could explain me through it. not sure what i'm doing wrong.