playMaker

Author Topic: Playmaker to Unreal blueprints  (Read 2270 times)

IIKII

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Playmaker to Unreal blueprints
« on: February 13, 2020, 02:32:19 AM »
Hi, I just started learning unreal blueprints and realized some similarities with playmaker.

Just curious if anyone here is using blueprints can share their experience? whether how similar is it to playmaker?
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blackant

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Re: Playmaker to Unreal blueprints
« Reply #1 on: February 13, 2020, 06:15:16 AM »
i did have to program a gam in unreal, and the main difference is between the words used in blueprints, like for exemple using flipflop to call the action bool flip...

but programming in unity or unreal is the same logic like any other engine. once you know how to use the tools provided in unreal there is no more difficulties.

IIKII

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Re: Playmaker to Unreal blueprints
« Reply #2 on: February 13, 2020, 09:43:42 PM »
i did have to program a gam in unreal, and the main difference is between the words used in blueprints, like for exemple using flipflop to call the action bool flip...

but programming in unity or unreal is the same logic like any other engine. once you know how to use the tools provided in unreal there is no more difficulties.

I see, yeah I noticed that too with the different labeling that unreal is using but I am glad that the same logic applys too. My experience with unity and playmaker can help me master unreal faster :)
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