Hello, i have start a littel Project now for testing and learning, the goal is create a simpel dungeon crawler with point and click movement.So for that is use Unity navmesh and the playmaker.
Now i have create 3 states :
State one :
Mouse Pick (with a Store Point variabel)
Get mouse Button Down (click left mouse Button event for the next state walk)
State two (walk) :
Set aninamtor float (the Animation go to walk so is the variabel 1)
create a Object : a object will create on the Store Point Variabel (so the player can see how the Character will walk to that)
Set Agent destination (Use Owner , Store Point variabel , Path Pending Done Event is here State Three (Idle)
State three (idle)
Set animator float (the animation go to idle variabel is 0)
destroy Object (the Store Point Object will delete)
So my Problem now :
The player start click to move to the point.
Playmaker go in State two and after 1 Second or next frame in state three so that my player will slide in the rest way in the Idle animation over the ground to point how i have clicking.
I use Unity 2019.3