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Author Topic: State works if breakpoint enabled, otherwise it doesn't  (Read 1843 times)

Bennett

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State works if breakpoint enabled, otherwise it doesn't
« on: September 03, 2012, 02:13:29 PM »
I have this state which is supposed to trigger an iTween MoveTo action upon entry. When I run the game it just doesn't run the tween on the first try (although it happily reports success and transfers to the next state) but on subsequent tries it does work.

But if I enable the state's breakpoint and step through frame-by-frame, it always works. What would be the likely cause? Any ideas?
« Last Edit: September 03, 2012, 02:18:24 PM by Bennett »

jeanfabre

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Re: State works if breakpoint enabled, otherwise it doesn't
« Reply #1 on: September 04, 2012, 03:47:36 AM »
Hi,

 Interesting, is it possible for you to isolate this fsm and share it with me ( pm me is sensitive, else simply attach it to this thread). Or maybe a screenshot of the fsm and a screenshot of each state actions content. thanks

Bye,

 Jean