Hi, I am new to unity but have knowledge of other engines, I am a graphics artist working mostly in max and photoshop, I loved the way unity handles importing assets and playmaker looks to be extremely powerful.
I have watched most of the tutorials that are again fantastic, keep these up! however there are a few things I am in need of help with, as the title suggests I have 3 issues that I am not sure about with unity or PM.
I have watched the iOS UI video that gave a very good intro to UI, I have been trying to figure out how to make a GUI however the unity UI options are limited in terms of animation and PM's GUI I cant find the pixle offset. I have also tried to create pop-up buttons, so far the best I have been able to do is make sure they not being used and swapping a texture to none to hide it, its early stages yet however I am not sure how this will effect buttons that are pop-up (located atm) in the same position.
my next question is about levels, I understand that unity saves as a project and scenes, furthermore I would imagine that the scenes would be the so called levels.
I see there is a level load action and loads from name, im guessing this is the scene name added to the list?
with that in mind, how would you save and load progress, I see a fair few save game addons on the unity store so this may be the best option.
Watching the tutorials and reading up some, playerprefs are used to keep track in game but I got the impression that these where not saved when the app closes, could anyone give me some advice on this and how PM's level load would fit into loading players progress too.
If PM can not handle this itself is there any tools that people would recommend that would require little to no programming, same goes for UI addons.