Hi.
Do you have interpolate enabled on your rigidbody?
Yes, the problem is:
My rigidbody character controller jitters when moving and turning at the same time. Moving or turning seperatedly works fine.
I use Mouse Look to turn the rigidbody and I use Set Velocity for mevement. Could this cause the jitter? Mouse Look and Set Velocity not working very well with each other?
Rigidbody is set to Interpolate and Continuous collision.
Also this jitter disappears when the game is forced to 50fps, but that is not a good solution.
I read that Mouse Look manipulates the object's transform directly, that overrides anything the physics system can do (Set Velocity) and it has to play catch up to reconcile the discrepancy in simulations, which is why it causes jitter.
Is there any other method for turning the player that uses rigidbody's physics instead of Mouse Look?
Or can the Mouse Look action be set to use physics like Set Velocity and not transform?
Can Mouse Look action be rewritten to be in fixed update, so it can be used for rigidbody character?