Goodmorning.
I'm new in Playmaker. I searched with "animation" in the forum and didn't find a previous solution so I would like to ask this:
I have a character which should cycle between a set of animations. So I made an FSM with a state for each animation and on each state I placed an "animator play" action to play the animation I want. THe problem is that since the animation starts the FSM moves to the next state before finishing the animation. Is there a way to remain in the specific state until the animation finishes? I found myself a solution placing a "wait" action on each state after the animator play to wait there for so many seconds as the animastion lasts but I would prefer an autoimatic solution. Wait on the state until the animation finishes and then move on to next state.
Thank you!