playMaker

Author Topic: Rotate GameObject according to Its animation Rotation?  (Read 665 times)

hoyoyo80

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Rotate GameObject according to Its animation Rotation?
« on: March 17, 2020, 10:06:39 PM »
Hi all,

I have a problem here. I have a grab and throw animation, where the animation involve rotation 180 from its initial facing direction.
My question is, how can i snap the rotation to its facing direction after the animation end?


Thanks