Alright, Solved
I created a trigger (which can be the prefab for all points I need the player to transition or move to), I simply need to duplicate one for reach point in the game where I want it to go.
Once triggered by the player it goes to state "Wait for input" which has 4 Get Key Down actions, when a key is pressed there is a checker for each key "Checker left, right etc..". Inside the checker is a simple Bool Test action (which is set in the inspector), if true run the DoTween action for movement, if false return and wait for input (nothing will happen if false). Once the DoTween has finished moving the player it will return and go through a DoTween Clear Cache Action (kind of like clearing out your browser), then goes back and waits for another trigger event.
I've tested and it seems to work pretty good so far, I like that its kind of modular, when once in the scene I can do everything from the inspector checking which directions are available as well as adding the Transform to that direction.
Im sure there's probably a better way (if there is please let the community know), as of now Im pretty happy with the results
. I hope to be able to showcase the game on here soon.
Mike