playMaker

Author Topic: Safe to Use an FSM template inside a prefab?  (Read 772 times)

westingtyler

  • Sr. Member
  • ****
  • Posts: 277
    • My Video Game Projects Web Site
Safe to Use an FSM template inside a prefab?
« on: March 26, 2020, 02:40:51 PM »
Maybe it's totally fine, but it strikes me as one of those weird things that could like cause weird data corruption or something.

All my UI button prefabs have an FSM on their button game object that detects pointer hovers. It's done, so having a template I could just add to all the button prefabs, would be great. But is it safe to have a template on an fsm on a game object inside a prefab? I'm using Unity 2019.2.0f1. and playmaker 1.9.

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: Safe to Use an FSM template inside a prefab?
« Reply #1 on: March 26, 2020, 04:12:41 PM »
Hi.
I did not have issues yet and i use templates a lot on our enemies.
and i use a lot of run fsms as well :)

and i have also ui pointer templates to support mouse and controller :)

I am using 2018.4.13f1