Heya,
I've been fighting this for awhile now trying to get it to work properly but I just can't figure it out. I'm hoping to get some help.
I have a Canvas set in screen space with the main camera attached to render. When activated, this canvas comes over the current canvas. In the middle I have an UI Image anchored for the center and a character GO as its child. This character GO just goes crazy with its scaling. When it spawns in, it starts at 446 scaling and regardless what size I scale the model in Blender, it seems to not change the GO in Unity. I've double check that everything is correctly scaled in the Hierarchy as 1,1,1 too.
The main problem with this is when I'm trying to add weapons and armor to this GO (like an RPG character screen), the scaling on those go crazy as well. I've been fiddling with Set Scale actions but its only a band-aid for the problem (not that its even working that well either!).
Am I missing something basic or doing this the wrong way? Any help would be appreciated.
Thanks