Hello!
I've done a little action to get the "horizontal FOV" (the horizontal angle of the camera FOV pyramid).
Maybe it's not that useful, but anyway.
(I have copied the code from
https://forum.unity.com/threads/how-to-calculate-horizontal-field-of-view.16114/)
using UnityEngine;
using System;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Camera)]
[Tooltip("Gets the Horizontal FOV of a Camera.")]
public class CameraGetHorizontalFOV : FsmStateAction
{
[RequiredField]
public FsmGameObject GOCamara;
[UIHint(UIHint.Variable)]
public FsmFloat horizontalFOV;
public override void Reset()
{
GOCamara = null;
horizontalFOV = null;
}
public override void OnEnter()
{
var radAngle = GOCamara.Value.GetComponent<Camera>().fieldOfView * Mathf.Deg2Rad;
var radHFOV = 2 * Math.Atan(Mathf.Tan(radAngle / 2) * GOCamara.Value.GetComponent<Camera>().aspect);
horizontalFOV.Value = Mathf.Rad2Deg * (float)radHFOV;
Finish();
}
}
}