Houston we got a problem here.
Each time the state with the Mouselook is entered, the offset is added to the object.
The right way to do this action is to initialize it by getting the rotation vector of the parent object, and storing the variables in the script vector.
And then... nothing. Then that's it. From that moment on, the action is exactly the same old Mouselook we know and love.
It just need a small initialization phase where the parent object vector is stored in the action vector data.
Anyone so kind to do this, in these times of quarantine?