I'm not actually following a tutorial but... ^^
I have downloaded, from the ecosystem, tripping cube over. I saw that for the quaternion rotation, delta time is used. Then I started to try to understand what it is. What seems clear is that it is the time passed since last frame, used in order to move things at the same speed on different computers who would have different frame rates. But if it was that simple, I should always use it right ?
What I do not understand yet is when I do need to use it. Im trying to see why I should, or not, use it to move and turn game objects with rigidbodies such as players and enemies.
I think that it is important to understand this because of I'm doing a multiplayer topdown shooter. So different people with different PCs at the same time.