I'm trying to get pM to talk to Clockstone's Audio Toolkit, and not really sure how to get them working together.
Once AudioToolkit is set up, a sound is triggered like this:
To play an audio item call the static function
AudioController.Play( "records" )
where AudioController is a game object and 'records' is the unique audio item is specified in it.
In playMaker I'm trying Invoke Method to AudioController, setting the Method Name to
Play( "records" )
which doesn't work - in fact when I browse the available methods I don't get that option. So I think I am not understanding the idea of a 'static function' as opposed to 'methods'.
In a nutshell all I want to do is run a single line of script, and not sure how it's done.
Much obliged for any ideas.