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Author Topic: Thrash Racer - Banger racing / life sim  (Read 6467 times)

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #15 on: March 29, 2021, 01:59:24 PM »
Hi.
Nicely detailed!

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #16 on: April 04, 2021, 02:45:05 PM »
Hi.
Nicely detailed!
Thanks!
I need to model a lot of extra things since the body panels can fall off,
been learning a lot of new stuff about how cars are contructed  ;D

The body of the car is almost done, only needs inner panels for doors and some other stuff.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #17 on: April 08, 2021, 06:12:45 PM »
Here´s a feature that I´m not sure will be modelled or made with textures,
depends on the perfomance cost.
Modelled tire tread that dynamically wears out, allows visual simulation of flat spots too, by altering y and z scale ;D

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #18 on: April 09, 2021, 03:00:20 PM »
Hi.
probably best to try how much you can do with textures and bump map

EpicMcDude

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Re: Thrash Racer - Banger racing / life sim
« Reply #19 on: April 14, 2021, 07:25:34 AM »
This looks awesome, the physics are super well done.
How are you making the tire marks on the ground? Is this all with Playmaker or are you using some assets to help you?

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #20 on: April 16, 2021, 10:50:14 AM »
Hi.
probably best to try how much you can do with textures and bump map
Thanks,
yea I figured, might need to resort to that.

This looks awesome, the physics are super well done.
How are you making the tire marks on the ground? Is this all with Playmaker or are you using some assets to help you?
Thanks!
The skidmark system came with the UnityCar package that I´m using as a base for the driving physics, I need to make a custom skidmark system tho, since it is very costly on resources.
It had skidsmoke before as well, but that didn´t work with newer Unity versions so I disabled it, need to create my own system for that too.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #21 on: December 12, 2021, 12:48:55 PM »
New FPS character control system in game!
So far you can walk around and jump and crawl (and fall over), next will be interaction with the cars and environments. :)
There is also automatic leaning forward when looking down to help with working over the engine, and on hard to reach parts.
Camera is a bit choppy since there is no smoothing on the movement yet.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #22 on: April 01, 2022, 07:33:58 AM »
I moved to Unity´s "new" input system, and figured out remapping controls, now supports racing wheel :>
https://twitter.com/ThrashRacerGame/status/1509853314241994757​​​​

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #23 on: April 01, 2022, 09:43:48 AM »
Hi.
If your planning to release this game i would recommend getting the Rewired asset. for controls.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #24 on: April 01, 2022, 10:49:58 AM »
Hi.
If your planning to release this game i would recommend getting the Rewired asset. for controls.
I thought ReWired was for the old control system only? Has it been updated to work with the new system too?

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #25 on: April 01, 2022, 02:40:02 PM »
Hi.
rewired might work on the old control system but it uses it for its own purposes.

I just checked the asset and the latest update was January 2022.
So it is still supported.

If you look to the reviews, look for the 3 start review from 'fokozuynen'
the publisher has replied and explained there that Rewired is primarily a native input system.

To start with it you might find it a bit intimidating, but it's very worth while to use rewired.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #26 on: April 03, 2022, 08:49:03 AM »
Hi.
rewired might work on the old control system but it uses it for its own purposes.

I just checked the asset and the latest update was January 2022.
So it is still supported.

If you look to the reviews, look for the 3 start review from 'fokozuynen'
the publisher has replied and explained there that Rewired is primarily a native input system.

To start with it you might find it a bit intimidating, but it's very worth while to use rewired.

The main reason I went for the new input system was that I could get racing wheel and pedal controls to work properly with UnityCar,
with the old input system in Unity pedal movement only registered from halfway down, since you couldn´t normalize their inputs.

With this new system I can do that myself, I don´t know if I have use for Rewired since I can do it with this too.
I believe Rewired has the same problem, my friend couldn´t fix the pedal issue with it.
« Last Edit: April 03, 2022, 08:52:14 AM by Artoo »

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #27 on: April 04, 2022, 10:02:24 AM »
Hi.
Hmm did he contact the author?
The author is very active and should be able solve.
As far as i know it supports a lot of racing wheels, flight sticks etc.

https://guavaman.com/projects/rewired/docs/SupportedControllers.html

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #28 on: May 18, 2022, 09:32:37 AM »
Is there some lag from Playmaker fsms?
I´m using a custom fsm to detect input from devices and set those to control things on my car.

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #29 on: May 18, 2022, 09:50:24 AM »
Hi.
If the playmaker window is visible during play mode in editor it can cause lag (i'm not sure if that is still the case on the latest PM)

if you do not use the custom fsm, is the lag gone?
if so then it's probably something inside that script that its causing it.