playMaker

Author Topic: Thrash Racer - Banger racing / life sim  (Read 6461 times)

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #30 on: May 18, 2022, 10:00:41 AM »
Hi.
If the playmaker window is visible during play mode in editor it can cause lag (i'm not sure if that is still the case on the latest PM)

if you do not use the custom fsm, is the lag gone?
if so then it's probably something inside that script that its causing it.

I mean input lag, is there some?
I´ve had some visual lag with large fsm´s, and if I activate them during gameplay.
I´ve made my scripts so that they don´t need to be deactivated and activated, they just have "inactive" states in them

djaydino

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Re: Thrash Racer - Banger racing / life sim
« Reply #31 on: May 18, 2022, 10:15:25 AM »
Hi.
There should be no input lag due to playmaker.

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #32 on: June 05, 2022, 12:33:39 PM »



Dunno if images are showing, I made a little experiment during weekend to test a hex-based terrain destruction, and HDRP lighting in Unity as a small side project :>

https://twitter.com/ThrashRacerGame/status/1533414860519874561/photo/3

Artoo

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Re: Thrash Racer - Banger racing / life sim
« Reply #33 on: June 13, 2022, 01:13:32 PM »
I´ve been experimenting with uneven track surfaces, height differences are exaggerated in the picture :>
« Last Edit: June 13, 2022, 06:09:48 PM by Artoo »