To make the jump,
add a variable modifier in your velocity formula where its default value is 1
jumpSpeed* modifierY = VelocityY
so from now on, if you change the modifierY to 2, the jump will increase 2x
Whenever you eat the star, times modifierY by 2
To do the animation,
depending on how you setup your animator, but the idea is to add conditions/flags to check your velocityY
if it is a positive velocity, then the animation is ascending
if it is a negative velocity, then the animation is descending
Cheers