playMaker

Author Topic: How to create and adjust joint "bounciness" in game?[SOLVED]  (Read 1003 times)

Artoo

  • Playmaker Newbie
  • *
  • Posts: 46
How to create and adjust joint "bounciness" in game?[SOLVED]
« on: April 25, 2020, 12:25:55 PM »
I´m trying to create joints for my car´s frame that get progressively more bouncy as the frame takes damage.
I´m using Configurable Joints, I´ve experimented with setting Angular X & YZ drive properties, which works, but I cannot change their properties in the game.
Any advice how to do this?  :(
« Last Edit: June 02, 2020, 02:15:41 AM by jeanfabre »

Artoo

  • Playmaker Newbie
  • *
  • Posts: 46
Re: How to create and adjust joint "bounciness" in game?
« Reply #1 on: May 30, 2020, 08:10:56 AM »
Ah damnit, I cannot seem to be able to set properties for Twist/Swing limits in Character Joints either. :L
Anyone has any idea how to edit those in runtime? It would help with my damage system

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7616
    • jinxtergames
Re: How to create and adjust joint "bounciness" in game?
« Reply #2 on: May 30, 2020, 11:32:00 AM »
Hi.
Did you have a look on the Ecosystem ?
Maybe you can find some actions there

Artoo

  • Playmaker Newbie
  • *
  • Posts: 46
Re: How to create and adjust joint "bounciness" in game?
« Reply #3 on: May 30, 2020, 01:14:49 PM »
I did, but there are no actions for that  :(

EDIT:
Wait, I updated the ecosystem browser and now I can find something that can maybe help 
oops :o
ANOTHER EDIT:
Yes! I can make this happen with the Set Character Joint Limits & Set Character Joint Drives actions!
Silly me, but I thought updating the browser does not update the action library  ;)
« Last Edit: June 01, 2020, 10:08:29 AM by Artoo »