playMaker

Author Topic: Making an AI with Playmaker  (Read 1031 times)

Yanifska

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Making an AI with Playmaker
« on: April 25, 2020, 03:52:32 PM »
Hey guys,
so I am starting to work on an enemy AI for my little project, a sidescroller.
I am wondering if there any 3rd party package (even paid) that could provide a robust and easy framework to help with this task.
I need all the classic behaviours: - Move Towards, Seek, Flee, Pursue, Follow, Patrol, Cover, Wander, Search, Within Distance, Leader Follow... it seems that all existing assets with playmaker support have discontinued.

Also I don't know how really helpful it can be as I am not sure how it would integrate with my game.

Now I would be really grateful for any advie, documentation, example and pointers to help me start this. I tried once many years ago and I remember it was the hardest bit I had to struggle with....

Thanks !
Visit my portfolio: http://www.yanivcahoua.com/

PlaymakerNOOB

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Re: Making an AI with Playmaker
« Reply #1 on: April 27, 2020, 01:04:52 PM »
Behavior Designer has easy to build AI with a visual node system.  Heard good things, but have not used it yet!
 https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277

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Broken Stylus

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Re: Making an AI with Playmaker
« Reply #2 on: April 28, 2020, 06:08:17 PM »
Yeah, if you can spend the cash on a plugin, go for it instead of trying to rebuild something similar from scratch.