playMaker

Author Topic: ExecuteInEditMode  (Read 4076 times)

kiriri

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ExecuteInEditMode
« on: December 23, 2012, 05:58:31 AM »
Ok, I know this sounds kinda big, but shouldn't it be feasable? I mean, this could be added to the main FSM class which every other action extends, and the update function is the same in the actions than in normal scripts.
I'm probably idealistic here , but it sure would be awesome if we could use playMaker to create editor tools too.

Best,
kiriri
Best,
Sven

Maart

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Re: ExecuteInEditMode
« Reply #1 on: March 19, 2013, 05:14:08 AM »
Could someone shine some light on if this would even be possible?
Together with some actions like "find asset object" (like find object but in the asset folder instead of the project folder) this would open up so many possibilities.

jeanfabre

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Re: ExecuteInEditMode
« Reply #2 on: March 19, 2013, 05:56:06 AM »
Hi,

 it's currently not possible. Playmaker only executes fsm at run time. Maybe one day!

bye,

 Jean