At your rigidbody change discrete > continuous
Although i’m not really sure if that is the problem.
Try to change the force velocity value to extreme number as 10000 and see if it works
Pretty sure that the rigidbody mass and the pixel per unit affecting the impulse number.
Force velocity can be set at anything on impulse and it still does nothing.
Set it to Force and it will jump with excessive numbers but barely any for smaller numbers (doesn't look like a jump, asd the animation is crazy high.)
Changed mass to excessively low, still nothing.
changed rigidbody 2d to continuous collision detection, nothing.